Laughing Stonks (GGJ 2024)

A project developed for the 2024 Global Game Jam, created in collaboration with a 3D artist, a game designer, and a sound designer.

A "stealth" game where you play as a character with a laugh meter that gradually fills up — especially in reaction to the unpredictable behavior of NPCs. The challenge is to release laughter only when unobserved, all while completing mundane office tasks.

Team Size: 4 people
Development Time: 48h
Technology: Unity / C#
Programmer

Main Features

NPCs of different types and behaviors (state-machine driven AI). This variety is achieved using Unity prefab variants and a modular system of events that utilizes Unity Scriptable Objects.

Each NPC can be equipped with probability-based events (triggered at waypoints, see below) or time-based events with a random deviation between a minimum and maximum value.