Sky In a Room

Project created for the digital creative contest Faber Meeting, designed in collaboration with a 3D artist and developed over the course of a couple of weeks. The project earned us a nomination and an invitation to the event, with two days of masterclasses and public presentation of the project ( PDF).

Sky In A Room is a desktop visual experience developed with Unreal Engine 5.2. This was my first project using Unreal Engine, where I became familiar with the editor, Blueprints, and level streaming.

Team Size: 2 people
Development Time: 14 days
Technology: Unreal / Blueprints
Programmer, Game Designer

Main Features

  • First person controller
  • Procedurally generated corridor with events triggered based on the number of rooms traveled.
  • Render target texture with a portal function serving as a transition to a different scene.
  • Destructible walls.