Project created for the digital creative contest Faber Meeting, designed in collaboration with a 3D artist and
developed over the course of a couple of weeks.
The project earned us a nomination and an invitation to the event, with two days of
masterclasses and public presentation of the project
( PDF).
Sky In A Room is a desktop visual experience developed with Unreal Engine 5.2.
This was my first project using Unreal Engine, where I became familiar with the editor,
Blueprints, and level streaming.
Team Size: 2 people
Development Time: 14 days
Technology: Unreal / Blueprints
Programmer, Game Designer
Main Features
First person controller
Procedurally generated corridor with events triggered based on the number of rooms traveled.
Render target texture with a portal function serving as a transition to a different scene.